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Mesh UV Map

Sets up UV mapping for meshes.

NodeImage_9470e48f-5ee8-4d84-a371-949f27786f0f

Tags: Mesh, Box UV, Cylinder UV, Face UV, Flip UV, Scale UV, Scope UV, Sphere UV

Parameters

Operation [Select]
The UV mapping operation/shape to apply.
Box UV [Compound]
Applies UV mapping coordinates based on a surrounding box shape.
U [Compound]
Defines the coordinate sizing for the given coordinate.
Size [Float]
Scale of the coordinate mapping.
Absolute [Boolean]
Indicates if the defined size is an absolute value (in world space), or relative to the chosen surrounding shape's size.
V [Compound]
Defines the coordinate sizing for the given coordinate.
Size [Float]
Scale of the coordinate mapping.
Absolute [Boolean]
Indicates if the defined size is an absolute value (in world space), or relative to the chosen surrounding shape's size.
Cylinder UV [Compound]
Applies UV mapping coordinates based on a surrounding cylinder shape.
U [Compound]
Defines the coordinate sizing for the given coordinate.
Size [Float]
Scale of the coordinate mapping.
Absolute [Boolean]
Indicates if the defined size is an absolute value (in world space), or relative to the chosen surrounding shape's size.
V [Compound]
Defines the coordinate sizing for the given coordinate.
Size [Float]
Scale of the coordinate mapping.
Absolute [Boolean]
Indicates if the defined size is an absolute value (in world space), or relative to the chosen surrounding shape's size.
Face UV [Compound]
Applies UV mapping coordinates based on each face's surrounding plane scope shape.
U [Compound]
Defines the coordinate sizing for the given coordinate.
Size [Float]
Scale of the coordinate mapping.
Absolute [Boolean]
Indicates if the defined size is an absolute value (in world space), or relative to the chosen surrounding shape's size.
V [Compound]
Defines the coordinate sizing for the given coordinate.
Size [Float]
Scale of the coordinate mapping.
Absolute [Boolean]
Indicates if the defined size is an absolute value (in world space), or relative to the chosen surrounding shape's size.
Flip UV [Compound]
Flips the current UV mapping coordinates in the U or V axis.
Flip U [Boolean]
Indicates if the U coordinate should be flipped.
Flip V [Boolean]
Indicates if the V coordinate should be flipped.
Scale UV [Compound]
Scale the UV coordinates.
Amount [Vector2D]
The value to multiply with the UV coordinates.
Scope UV [Compound]
Applies UV mapping coordinates based on the surrounding scope shape.
U [Compound]
Defines the coordinate sizing for the given coordinate.
Size [Float]
Scale of the coordinate mapping.
Absolute [Boolean]
Indicates if the defined size is an absolute value (in world space), or relative to the chosen surrounding shape's size.
V [Compound]
Defines the coordinate sizing for the given coordinate.
Size [Float]
Scale of the coordinate mapping.
Absolute [Boolean]
Indicates if the defined size is an absolute value (in world space), or relative to the chosen surrounding shape's size.
Sphere UV [Compound]
Applies UV mapping coordinates based on a surrounding sphere shape.
U [Compound]
Defines the coordinate sizing for the given coordinate.
Size [Float]
Scale of the coordinate mapping.
Absolute [Boolean]
Indicates if the defined size is an absolute value (in world space), or relative to the chosen surrounding shape's size.
V [Compound]
Defines the coordinate sizing for the given coordinate.
Size [Float]
Scale of the coordinate mapping.
Absolute [Boolean]
Indicates if the defined size is an absolute value (in world space), or relative to the chosen surrounding shape's size.

Inputs

  • Input [Single | Mesh]: The Mesh to process.

Outputs

  • Output [Mesh]: The Mesh that was processed.