Creates Paths of primitive patterns (grid, voronoi) or from other Entity types.
Tags: Path, From Mesh, From Points, Grid, Single, Voronoi
Parameters
Type [Select]
Type of path pattern/method to create.From Mesh [Compound] [Adds ports 1]
Creates a path from the given mesh edges. From Points [Compound] [Adds ports 2]
Creates a path from a set of given points.Method [Select]
Method to connect the points into the path.Cross [Compound]
Connects all pairs of points. Delaunay [Compound]
Connects all points into a delaunay triangle mesh. Sequence [Compound]
Connects all points in a sequence, in the same order as received in the input. Voronoi [Compound]
Creates a voronoi pattern from the given points. Grid [Compound]
Creates a path network with a grid shape.Number of Columns [Int]
Number of points in the X direction. Number of Rows [Int]
Number of points in the Y direction. Column Width [Int]
Spacing between column points (in X). Row Height [Int]
Spacing between row points (in Y). Single [Compound]
Creates a path from a sequence of points.Points [List]
List of points that define the path.Point [Vector3D]
Coordinate of the point. Voronoi [Compound]
Creates a path network with a cellular appearance using the Voronoi algorithm.Height [Int]
Height (size in Y) of the path network. Width [Int]
Width (size in X) of the path network. Spacing [Float]
Average spacing between the path intersections. Max Offset [Float]
Maximum offset of each path intersection. A value of 0 will result in a grid-like appearance. Seed [Int]
Seed that defines the randomness of the path. This node has no native inputs.- [1] Input [Single | Mesh]: Mesh whose edges are to be extracted.
- [2] Input [Collective | Point]: Points from which to create path vertices.
Outputs
- Output [Path]: Path created according to the defined parameters and/or inputs.