From Mesh [Compound] [Adds ports 1] Extracts points from mesh vertices. Shared vertices are not repeated.
From Path [Compound] [Adds ports 2] Extracts points from path vertices. Shared vertices are not repeated.
From Surface [Compound] [Adds ports 3] Extracts points from surface vertices.
Coordinates [Attribute] Attribute to store the surface-relative coordinates (column/row) of the vertices that originated the point.
Grid [Compound] Creates a 3D grid of points.
Columns [Int] Number of points in the X direction.
Rows [Int] Number of points in the Y direction.
Layers [Int] Number of points in the Z direction.
Spacing [Vector3D] The spacing in the X,Y,Z dimensions between each point.
Random [Compound] Creates randomly scattered points.
Seed [Int] The seed of the random point distribution.
Area [Select] Area on which the points are to be distributed.
Mesh [Compound] [Adds ports 4, 5] Scatters points on a mesh surface.
Distance [Float] The (minimum) distance between the points. In practice, the value will vary between distance and 2 x distance.
Rectangle [Compound] Scatters points within a 2D rectangular area.
Size [Vector2D] The size of the area where to scatter the points.
Distance [Float] The (minimum) distance between the points. In practice, the value will vary between distance and 2 x distance.
Surface [Compound] [Adds ports 6, 7] Scatters points on a surface.
Distance [Select] The (minimum) distance between the points. In practice, the value will vary between distance and 2 x distance.
Fixed [Compound] Sets a fixed distance between the points.
Distance [Float] The (minimum) distance between the points. In practice, the value will vary between distance and 2 x distance.
Layer [Compound] Sets a variable distance between the points, based on the intensity of a chosen layer. The intensity values of the layer will be mapped to the generated point density. Layer values below a certain threshold will be filtered so as to define areas where no points are generated.
Index [Int] Index of the layer which contains the intensity information. Should be a floating-point based layer, such as a height or blend layer. By default, the index 0 means the height layer.
Min. Threshold [Float] The layer value below which no points will be placed (in a 0-1 relative range). This works as a mask, meaning that, for instance, in those areas where the layer value is below this value, no points will be placed.
Min. Distance [Float] The minimum distance between the generated points. This corresponds to the layer areas with highest values, creating therefore areas with higher point density.
Max. Distance [Float] The maximum distance between the generated points. This corresponds to the layer areas with lowest values, creating therefore areas with lower point density.
Distance [Attribute] The actual distance calculated for the point.
Simple [Compound] Creates points from a list of 3D locations.