Mesh Create
Creates Meshes of primitive models (cubes, spheres), or from other Entity types.
Tags: Mesh, Box, Circle, Cone, Cross, Cube, Cylinder, Dodecahedron, Face, From Surface, Icosahedron, L-Shape, From Path, Octahedron, Random Face, Rectangle, Sphere, Star, Text, T-Shape, U-Shape, Z-ShapeParameters
Primitive [Select]
Type of primitive to create.
Type of primitive to create.
Box [Compound]
Creates a box.
Creates a box.
Width [Float]
Width (size in X) of the box.
Width (size in X) of the box.
Length [Float]
Length (size in Y) of the box.
Length (size in Y) of the box.
Height [Float]
Height (size in Z) of the box.
Height (size in Z) of the box.
Circle [Compound]
Creates a circular shape.
Creates a circular shape.
Radius [Float]
Radius of the circle.
Radius of the circle.
Segments [Int]
Number of segments of the circle.
Number of segments of the circle.
Cone [Compound]
Creates a cone.
Creates a cone.
Height [Float]
Height of the cone.
Height of the cone.
Radius [Float]
Radius of the cone.
Radius of the cone.
Segments [Int]
Number of horizontal segments (meridians) of the cone.
Number of horizontal segments (meridians) of the cone.
Cross [Compound]
Creates an cross shape.
Creates an cross shape.
Width [Float]
Width (size in X) of the shape.
Width (size in X) of the shape.
Height [Float]
Height (size in Y) of the shape.
Height (size in Y) of the shape.
Body Width [Float]
Width (size in X) of the shape body. Should be smaller than the Width.
Width (size in X) of the shape body. Should be smaller than the Width.
Body Height [Float]
Height (size in Y) of the shape body. Should be smaller than the Height.
Height (size in Y) of the shape body. Should be smaller than the Height.
Cube [Compound]
Creates a cube.
Creates a cube.
Size [Float]
Size of each side of the cube.
Size of each side of the cube.
Cylinder [Compound]
Creates a cylinder.
Creates a cylinder.
Height [Float]
Height of the cylinder.
Height of the cylinder.
Radius [Float]
Radius of the cylinder.
Radius of the cylinder.
Segments [Int]
Number of horizontal segments (meridians) of the cylinder.
Number of horizontal segments (meridians) of the cylinder.
Dodecahedron [Compound]
Creates an Dodecahedron.
Creates an Dodecahedron.
Size [Float]
Side length of the Dodecahedron
Side length of the Dodecahedron
Face [Compound]
Creates a face from a set of coordinates.
Creates a face from a set of coordinates.
Boundary [List]
Points defining the boundary of the face. At least 3 points are required and the first and last point should differ.
Points defining the boundary of the face. At least 3 points are required and the first and last point should differ.
Point [Vector3D]
Point of the boundary
Point of the boundary
From Surface [Compound] [Adds ports 1]
Creates a mesh from a given surface.
Creates a mesh from a given surface.
Icosahedron [Compound]
Creates an Icosahedron.
Creates an Icosahedron.
Size [Float]
Side length of the Icosahedron
Side length of the Icosahedron
L-Shape [Compound]
Creates an L-shape.
Creates an L-shape.
Width [Float]
Width (size in X) of the shape.
Width (size in X) of the shape.
Height [Float]
Height (size in Y) of the shape.
Height (size in Y) of the shape.
Body Width [Float]
Width (size in X) of the shape body. Should be smaller than the Width.
Width (size in X) of the shape body. Should be smaller than the Width.
Body Height [Float]
Height (size in Y) of the shape body. Should be smaller than the Height.
Height (size in Y) of the shape body. Should be smaller than the Height.
From Path [Compound] [Adds ports 2]
Creates a mesh from a path entity.
Creates a mesh from a path entity.
Close Insides [Boolean]
Indicates if the insides of the closed paths should be transformed into faces.
Indicates if the insides of the closed paths should be transformed into faces.
Width [Float]
The width of the face created for each edge. Can be set as an expression based on the attributes of each edge using the @@attributeName notation.
The width of the face created for each edge. Can be set as an expression based on the attributes of each edge using the @@attributeName notation.
Section [Attribute]
Attribute that will store the name the name of the section in the face. Values can be "Inside", "Joint" or "Path" and can be extracted with a "Mesh Subselect" node.
Attribute that will store the name the name of the section in the face. Values can be "Inside", "Joint" or "Path" and can be extracted with a "Mesh Subselect" node.
Octahedron [Compound]
Creates an Octahedron.
Creates an Octahedron.
Radius [Float]
Radius of the Octahedron
Radius of the Octahedron
Random Face [Compound]
Creates a random looking face.
Creates a random looking face.
Seed [Int]
Seed of the random generator.
Seed of the random generator.
Size [Float]
Size/scale of the face.
Size/scale of the face.
Number of vertices [Int]
Number of vertices of the face.
Number of vertices of the face.
Rectangle [Compound]
Creates a rectangle.
Creates a rectangle.
Width [Float]
Width (size in X) of the rectangle.
Width (size in X) of the rectangle.
Height [Float]
Height (size in Y) of the rectangle.
Height (size in Y) of the rectangle.
Sphere [Compound]
Creates a sphere.
Creates a sphere.
Horizontal Segments [Int]
Number of horizontal segments (parallels) in which the sphere will be divided.
Number of horizontal segments (parallels) in which the sphere will be divided.
Radius [Float]
Radius of the sphere.
Radius of the sphere.
Vertical Segments [Int]
Number of vertical segments (meridians) in which the sphere will be divided.
Number of vertical segments (meridians) in which the sphere will be divided.
Star [Compound]
Creates a star shape.
Creates a star shape.
Points [Int]
Number of segments of the star.
Number of segments of the star.
Radius 1 [Float]
Radius of the first layer of points.
Radius of the first layer of points.
Radius 2 [Float]
Radius of the second layer of points.
Radius of the second layer of points.
Text [Compound]
Creates a set of faces with the shape of a given input text.
Creates a set of faces with the shape of a given input text.
Text [String]
Text Content.
Text Content.
Font [Choice]
Font of the text.
Font of the text.
Size [Int]
Size of the text.
Size of the text.
Style [Choice]
Font style.
Font style.
Index [Attribute]
Stores the index of character in each face. The actual caracter can then be obtained in an expression from the original text.
Stores the index of character in each face. The actual caracter can then be obtained in an expression from the original text.
T-Shape [Compound]
Creates an T-shape.
Creates an T-shape.
Width [Float]
Width (size in X) of the shape.
Width (size in X) of the shape.
Height [Float]
Height (size in Y) of the shape.
Height (size in Y) of the shape.
Body Width [Float]
Width (size in X) of the shape body. Should be smaller than the Width.
Width (size in X) of the shape body. Should be smaller than the Width.
Body Height [Float]
Height (size in Y) of the shape body. Should be smaller than the Height.
Height (size in Y) of the shape body. Should be smaller than the Height.
U-Shape [Compound]
Creates an U-shape.
Creates an U-shape.
Width [Float]
Width (size in X) of the shape.
Width (size in X) of the shape.
Height [Float]
Height (size in Y) of the shape.
Height (size in Y) of the shape.
Body Width [Float]
Width (size in X) of the shape body. Should be smaller than the Width.
Width (size in X) of the shape body. Should be smaller than the Width.
Body Height [Float]
Height (size in Y) of the shape body. Should be smaller than the Height.
Height (size in Y) of the shape body. Should be smaller than the Height.
Z-Shape [Compound]
Creates an Z-shape.
Creates an Z-shape.
Width [Float]
Width (size in X) of the shape.
Width (size in X) of the shape.
Height [Float]
Height (size in Y) of the shape.
Height (size in Y) of the shape.
Body Width [Float]
Width (size in X) of the shape body. Should be smaller than the Width.
Width (size in X) of the shape body. Should be smaller than the Width.
Body Height [Float]
Height (size in Y) of the shape body. Should be smaller than the Height.
Height (size in Y) of the shape body. Should be smaller than the Height.
Inputs
This node has no native inputs.Parameter Inputs
- [1] Input [Single | Surface]: Surface to be transformed to a mesh.
- [2] Input [Single | Path]: Path entity to be transformed into a mesh.
Outputs
- Output [Mesh]: Mesh created according to the defined parameters and/or inputs.