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  • What’s New
  • Download
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    • Download
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Sceelix
Sceelix
  • Home
  • What’s New
  • Download
  • Documentation
    • Introduction
    • Setting Up
    • Working With Sceelix
    • Graph Concepts
    • Nodes
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    • SDK
    • Acknowledgements

Introduction

2
  • About Sceelix
  • FAQ

Setting Up

5
  • Installation and Dependencies
  • Executing Sceelix
  • Exploring the Samples
  • Help and Feedback
  • Logging and Troubleshooting

Working With Sceelix

10
  • Interface, Layouts and Settings
  • Project Explorer
  • Inspector
  • Document Area
  • Graph Editor
  • Data Explorer
  • Log Viewer
  • Image Viewer
  • Text Editor
  • 3D Viewer

Graph Concepts

6
  • Getting Started
  • Graph Basics
  • Entities
  • Ports
  • Flow
  • Parameters

Nodes

1
  • Node Overview

Unity

3
  • Introduction to the Unity Plugin
  • Installing the Plugin
  • Connecting the Editors

SDK

3
  • The Sceelix SDK
  • Extending the Engine
  • Developing an External Application

Acknowledgements

2
  • Creative Acknowledgments
  • Open Source Acknowledgements
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Getting Started

< 1 min read

This series of short tutorials will explain the basics of Sceelix’s graph-based language. While apparently simple, Sceelix graphs are very powerful once all its concepts are grasped. Note that you can find more practical versions of these tutorials in the sample project shipped with every Sceelix version.

Graph files can be created and accessed via the Project Explorer. When double-clicked, they are shown in the Document Area,

In order to create new graphs, right-click a folder and choose Add-> New Item. In the window that appears, you can choose “Graph” as the type of file to create. The newly created graph will be immediately shown on the Document Area where you can start working on.

Updated on July 11, 2025
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