Modifies pre-existing Unity Components on Unity Entities.
Tags: Unity Entity
Parameters
Component [Select]
Component to be modified.Add Surface Tree [Compound]
Adds a tree instance (or of any other prefab) to the Unity Surface component.Actor [Select]
Actors whose position will represent tree positions on the terrain componentSingle [Compound] [Adds ports 1]
Processes one Actor entity at a time. Collective [Compound] [Adds ports 2]
Processes all Actor entities at a time. Prefab [String]
Tree prefab to be used. Bend Factor [Float]
Bend factor of the tree prefab, as understood by Unity. Rotation [Float]
Rotation of the tree prefab. Scale [Vector2D]
Scale of the tree prefab. - Input [Collective | Unity Entity]: Unity Entity whose component is to be modified.
- [1] Single [Single | Actor]: Processes one Actor entity at a time.
- [2] Collective [Collective | Actor]: Processes all Actor entities at a time.
Outputs
- Output [Unity Entity]: Unity Entity whose component was modified.