Surface Material
Applies rendering materials to surfaces.
Tags: SurfaceParameters
Material [Select]
The type of material to apply to this surface.
The type of material to apply to this surface.
Blend Color [Compound]
Renders the surface with the colors corresponding to the first 4 blend layers as RGBA components.
Renders the surface with the colors corresponding to the first 4 blend layers as RGBA components.
Color [Compound]
Renders the surface with one color.
Renders the surface with one color.
Color [Color]
The color to render the surface with.
The color to render the surface with.
Default [Compound]
The default material, which simply renders the surface with a grid pattern. Simple for surface visualization.
The default material, which simply renders the surface with a grid pattern. Simple for surface visualization.
Fur [Compound]
Sets a fur-looking effect to a surface. Useful to simulate grass or otherwise furry materials.
Sets a fur-looking effect to a surface. Useful to simulate grass or otherwise furry materials.
Texture [File]
The underlying texture to set on the terrain.
The underlying texture to set on the terrain.
UV [Vector2D]
The UV sizing coordinates for texture mapping.
The UV sizing coordinates for texture mapping.
Absolute Sizing [Boolean]
Indicates if the defined UV coordinates represent an absolute size in world space, or relative to the surface size.
Indicates if the defined UV coordinates represent an absolute size in world space, or relative to the surface size.
Fur Density [Float]
Density of the fur effect of the material.
Density of the fur effect of the material.
Jitter Map Scale [Float]
The jitter map scale of the material effect.
The jitter map scale of the material effect.
Max. Fur Length [Float]
The maximum length of each fur hair.
The maximum length of each fur hair.
Self Shadow Strength [Float]
The strength of the self shadowing effect.
The strength of the self shadowing effect.
Multi Texture [Compound]
Sets a multi-layer material, whereas its textures are chosen and interpolated based on the defined splatmap (defined, for instance, through the surface painting node).
Sets a multi-layer material, whereas its textures are chosen and interpolated based on the defined splatmap (defined, for instance, through the surface painting node).
Textures [List]
The textures of the material
The textures of the material
Texture [File]
Texture of the material.
Texture of the material.
UV [Vector2D]
The UV sizing coordinates for texture mapping.
The UV sizing coordinates for texture mapping.
Absolute Sizing [Boolean]
Indicates if the defined UV coordinates represent an absolute size in world space, or relative to the surface size.
Indicates if the defined UV coordinates represent an absolute size in world space, or relative to the surface size.
Texture [Compound]
Sets a single texture as the default diffuse texture of the terrain.
Sets a single texture as the default diffuse texture of the terrain.
Texture [File]
The diffuse texture to set on the terrain.
The diffuse texture to set on the terrain.
UV [Vector2D]
The UV sizing coordinates for texture mapping.
The UV sizing coordinates for texture mapping.
Absolute Sizing [Boolean]
Indicates if the defined UV coordinates represent an absolute size in world space, or relative to the surface size.
Indicates if the defined UV coordinates represent an absolute size in world space, or relative to the surface size.
Inputs
- Input [Single | Surface]: The Surface to process.
Outputs
- Output [Surface]: The Surface that was processed.