Path Subselect
Selects a subset of edges from a given path creating new paths.
Tags: PathParameters
Selection [Multi-Type List]
The edge selections to apply.
The edge selections to apply.
All [Compound] [Adds ports 1]
Selects all (remaining) edges.
Selects all (remaining) edges.
Separate [Optional]
if true, each one of the edges of the path will be placed into a separate path entity.
if true, each one of the edges of the path will be placed into a separate path entity.
Separate [Compound]
Separation options.
Separation options.
Attributes [Choice]
Defines what the attributes of the individual path entities should be: if they should take the attributes of the parent, use the ones of the edge or mix both.
Defines what the attributes of the individual path entities should be: if they should take the attributes of the parent, use the ones of the edge or mix both.
Scope [Choice]
Defines how the 3D Scope of the individual path entities should be: if they should inherit from the parent path or assume new ones, adjusted to the orientation of the edge.
Defines how the 3D Scope of the individual path entities should be: if they should inherit from the parent path or assume new ones, adjusted to the orientation of the edge.
Custom [Compound] [Adds ports 1]
Selects edges by a custom condition.
Selects edges by a custom condition.
Condition [Boolean]
Condition to evaluate for each edge. If true, the edge will be included in the resulting path. Can access the attributes of each edge using the @@attributeName notation.
Condition to evaluate for each edge. If true, the edge will be included in the resulting path. Can access the attributes of each edge using the @@attributeName notation.
Separate [Optional]
if true, each one of the edges of the path will be placed into a separate path entity.
if true, each one of the edges of the path will be placed into a separate path entity.
Separate [Compound]
Separation options.
Separation options.
Attributes [Choice]
Defines what the attributes of the individual path entities should be: if they should take the attributes of the parent, use the ones of the edge or mix both.
Defines what the attributes of the individual path entities should be: if they should take the attributes of the parent, use the ones of the edge or mix both.
Scope [Choice]
Defines how the 3D Scope of the individual path entities should be: if they should inherit from the parent path or assume new ones, adjusted to the orientation of the edge.
Defines how the 3D Scope of the individual path entities should be: if they should inherit from the parent path or assume new ones, adjusted to the orientation of the edge.
Direction [Compound] [Adds ports 1]
Selects edges based on the direction of their normals.
Selects edges based on the direction of their normals.
Vector [Select]
The direction of the edges.
The direction of the edges.
Back [Compound]
Facing back (-Y direction).
Facing back (-Y direction).
Bottom [Compound]
Facing bottom (-Z direction).
Facing bottom (-Z direction).
Custom [Compound]
Any other direction.
Any other direction.
Vector [Vector3D]
The direction to compare to.
The direction to compare to.
Front [Compound]
Facing front (+Y direction).
Facing front (+Y direction).
Horizontal [Compound]
Facing horizontal (+Y,-Y direction).
Facing horizontal (+Y,-Y direction).
Lateral [Compound]
Facing lateral (+X,-X direction).
Facing lateral (+X,-X direction).
Left [Compound]
Facing left (-X direction).
Facing left (-X direction).
Right [Compound]
Facing right (+X direction).
Facing right (+X direction).
Side [Compound]
Facing side (+X,-X,+Y,-Y direction).
Facing side (+X,-X,+Y,-Y direction).
Top [Compound]
Facing bottom (+Z direction).
Facing bottom (+Z direction).
Vertical [Compound]
Facing vertical (+Z,-Z direction).
Facing vertical (+Z,-Z direction).
Angle Tolerance [Float]
The angle tolerance which will be used for the comparison.
The angle tolerance which will be used for the comparison.
Relative To [Choice]
Indicates if the direction to compare to will be relative to the scope or the world.
Indicates if the direction to compare to will be relative to the scope or the world.
Separate [Optional]
if true, each one of the edges of the path will be placed into a separate path entity.
if true, each one of the edges of the path will be placed into a separate path entity.
Separate [Compound]
Separation options.
Separation options.
Attributes [Choice]
Defines what the attributes of the individual path entities should be: if they should take the attributes of the parent, use the ones of the edge or mix both.
Defines what the attributes of the individual path entities should be: if they should take the attributes of the parent, use the ones of the edge or mix both.
Scope [Choice]
Defines how the 3D Scope of the individual path entities should be: if they should inherit from the parent path or assume new ones, adjusted to the orientation of the edge.
Defines how the 3D Scope of the individual path entities should be: if they should inherit from the parent path or assume new ones, adjusted to the orientation of the edge.
Index [Compound] [Adds ports 1]
Selects edges from the path by their index.
Selects edges from the path by their index.
Index [Int]
Index of the edge to select.
Index of the edge to select.
Separate [Optional]
if true, each one of the edges of the path will be placed into a separate path entity.
if true, each one of the edges of the path will be placed into a separate path entity.
Separate [Compound]
Separation options.
Separation options.
Attributes [Choice]
Defines what the attributes of the individual path entities should be: if they should take the attributes of the parent, use the ones of the edge or mix both.
Defines what the attributes of the individual path entities should be: if they should take the attributes of the parent, use the ones of the edge or mix both.
Scope [Choice]
Defines how the 3D Scope of the individual path entities should be: if they should inherit from the parent path or assume new ones, adjusted to the orientation of the edge.
Defines how the 3D Scope of the individual path entities should be: if they should inherit from the parent path or assume new ones, adjusted to the orientation of the edge.
Inputs
- Input [Single | Path]: The path which to apply the subselection to.
Outputs
This node has no native outputs.Parameter Outputs
- [1] Output [Path]: The path resulting from the edges that matched the respective selection.