Inputs [Select] The type of input port. Setting a Single (circle) input means that the node will be executed once per mesh. Useful when different meshes are meant to be sent to different files, in which case the file path should be set as an expression. Setting a Collective (square) input means that the node will be executed once for all meshes. Useful to export all meshes into one file.
Single [Compound] [Adds ports 1] Processes one Mesh entity at a time.
Collective [Compound] [Adds ports 2] Processes all Mesh entities at a time.
Format [Select] The file format to export to.
Fbx [Compound] Saves meshes to the .FBX file format.
Flip Faces [Boolean] Indicates if the faces should be flipped. This may be required for exporting to certain platforms where the face orientation is different.
File Location [File] Location where to store the file.
Obj [Compound] Saves meshes to the .OBJ file format.
Flip Faces [Boolean] Indicates if the faces should be flipped. This may be required for exporting to certain platforms where the face orientation is different.
Group Name [String] The attribute group name for mesh aggregation. Different values can be set for each mesh using the @@attributeName notation.
Export Materials [Boolean] Indicates if the materials should be exported, too (as a .MTL file).
File Location [File] Location where to store the file.
Flip YZ [Boolean] Indicates if the Y/Z coordinates should be flipped. Useful when exporting to platforms where the Up axis is different.
VRML [Compound] Saves meshes to the .VRML file format.
Flip Faces [Boolean] Indicates if the faces should be flipped. This may be required for exporting to certain platforms where the face orientation is different.
File Location [File] Location where to store the file.