Entity [Select] Type of entity from which to read the properties. The properties are specific to the particular type chosen, disregarding inheritance. This means that, for instance, in order to get the "Scope" of a mesh or path entity, the option "Actor" should be chosen, since it is a property from the parent type.
Actor [Compound] [Adds ports 1, 2] Reads/calculates properties from actor entities.
Scope [Attribute] 3D Scope of the Actor.
Entity [Compound] [Adds ports 3, 4] Reads/calculates properties from entities.
Attributes [Attribute] A list with all the attributes of this entity.
Hash Code [Attribute] The hashcode of this entity. Useful to define unique ids in the scope of the execution.
Type [Attribute] The name of the actual type of this entity.
Group [Compound] [Adds ports 5, 6] Reads/calculates properties from group entities.
Group Size [Attribute] Number of items in this group.