Orient Scope [Compound] Rotates the scope so that a given scope axis direction faces a certain direction. For instance, setting the axis direction "X" to face (0,0,1) will rotate the actor so that its X-axis arrow faces the Z-Up direction.
Axis [Choice] The scope axis that is meant to be oriented.
Direction [Vector3D] The direction to which the mentioned axis should be facing.
Reset Scope [Compound] Resets the scope orientation so that it becomes aligned with the world.
Rotate Scope [Compound] Rotates the scope around an axis.
Angle [Float] The angle to rotate.
Axis [Vector3D] Axis around which the rotation should be performed.
Relative To [Choice] Controls if the indicated axis is relative to the current scope or to the world.