# Actor Rotate

Applies rotation transformations to Actors.

Tags: Actor, Orient, Rotate

## Parameters#

Operation [Select]
Transformation to apply.
Orient [Compound]
Orients the actor so that a given scope axis direction faces a certain direction. For instance, setting the axis direction "X" to face (0,0,1) will rotate the actor so that its X-axis arrow faces the Z-Up direction.
Axis [Choice]
The scope axis that is meant to be oriented.
Direction [Vector3D]
The direction to which the mentioned axis should be facing.
Pivot [Compound]
Pivot that defines the location of the axis.
Position [Vector3D]
Position of the pivot.
Offset [Choice]
Indicates if the position is measured as absolute units or scope-size relative value (between 0 and 1)
Relative To [Choice]
Indicates if the position is relative to the scope or the world.
Rotate [Compound]
Rotates an actor around a given axis.
Angle [Float]
Angle (in degrees) to rotate the entity.
Axis [Compound]
Axis around which the rotation will be performed.
Direction [Vector3D]
Direction of the axis.
Relative To [Choice]
Indicates if the direction is relative to the scope or the world.
Pivot [Compound]
Pivot that defines the location of the axis.
Position [Vector3D]
Position of the pivot.
Offset [Choice]
Indicates if the position is measured as absolute units or scope-size relative value (between 0 and 1)
Relative To [Choice]
Indicates if the position is relative to the scope or the world.

## Inputs#

• Input [Single | Actor]: The Actor to process.

## Outputs#

• Output [Actor]: The Actor that was processed.